@[email protected] to [email protected]English • 2 years agoApple Vision Pro Owners Are Struggling to Figure Out What They Just Boughtnymag.comexternal-linkmessage-square277fedilinkarrow-up1635arrow-down140cross-posted to: [email protected]
arrow-up1595arrow-down1external-linkApple Vision Pro Owners Are Struggling to Figure Out What They Just Boughtnymag.com@[email protected] to [email protected]English • 2 years agomessage-square277fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish31•2 years agoThey got a hololens, but like 8 years later, for the same price, and still just as useless.
minus-square@[email protected]linkfedilinkEnglish12•2 years agotry a thousand more than the horrorlens lol. Our hololens 1 and 2 devkits were $2400 iirc.
minus-square@[email protected]linkfedilinkEnglish2•2 years agoSame thing that will happen to the Vision Pro. They stalled but eventually made a second version and had horrible production issues. After the second version was out a couple years they quit, laying off the whole team.
minus-square@[email protected]linkfedilinkEnglish2•2 years agoThat’s really sad. Microsoft really should have been able to herald these into the mainstream. I guess they are just like Google now…
minus-square@[email protected]linkfedilinkEnglish2•2 years agoI was so excited when they announced that and showed Minecraft just hanging out in the living room. I wouldn’t have used it long.
minus-square@[email protected]linkfedilinkEnglish1•2 years agoThe technology wasn’t really there yet. The AR view was too small and the headset too big. It was also just marketed to business, so other than it being the new fad it didn’t really take off.
They got a hololens, but like 8 years later, for the same price, and still just as useless.
try a thousand more than the horrorlens lol. Our hololens 1 and 2 devkits were $2400 iirc.
Wtf ever happened to hololens
Same thing that will happen to the Vision Pro. They stalled but eventually made a second version and had horrible production issues. After the second version was out a couple years they quit, laying off the whole team.
That’s really sad. Microsoft really should have been able to herald these into the mainstream. I guess they are just like Google now…
I was so excited when they announced that and showed Minecraft just hanging out in the living room.
I wouldn’t have used it long.
The technology wasn’t really there yet. The AR view was too small and the headset too big.
It was also just marketed to business, so other than it being the new fad it didn’t really take off.