The Picard Maneuver to [email protected]English • 2 months agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square216fedilinkarrow-up1756arrow-down127
arrow-up1729arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver to [email protected]English • 2 months agomessage-square216fedilink
minus-square@[email protected]linkfedilinkEnglish6•2 months agoWhat big shift do you expect? Even regarding 3D realism we are way past the point of diminishing returns in terms of development costs.
minus-squareThe Picard ManeuverOPlinkfedilinkEnglish3•2 months agoI can’t imagine what it would look like now. I just wish everyone could experience the same incredible growth.
minus-square@[email protected]linkfedilinkEnglish1•2 months agoBigger maps, more entities on screen at once, larger multi-player server capacity (anyone play Mag?). I don’t care if the graphics have to go backwards to do it to. I love valheim and it isn’t high res.
What big shift do you expect? Even regarding 3D realism we are way past the point of diminishing returns in terms of development costs.
I can’t imagine what it would look like now. I just wish everyone could experience the same incredible growth.
Bigger maps, more entities on screen at once, larger multi-player server capacity (anyone play Mag?).
I don’t care if the graphics have to go backwards to do it to. I love valheim and it isn’t high res.