Microtransactions have gone wildly past financing devs
The entirety of the Starcraft wings of liberty campaign made less money than a single mount cosmetic in WoW. That money definitely didn’t to to the developers
The problem is what follows from microtransactions. When the managers see line go up because they released a paid element to the game, all the incentives push toward more paid elements. This means any dev hours that can be redirected away from work on the core game to the paid elements will be redirected.
Regarding the first point, if they can hire someone to make a feature happen, and maybe get an unpredictable increase in revenue, or hire someone to crank out cosmetics, which are much easier to make, and for which they often have metrics to show how much they expect to get, which do you think they’ll pick?
As for the second, I’m not sure if I’m understanding you.
I think cosmetics can be fine, but they aren’t always. I remember spending a lot of time and effort unlocking all the armor in Halo 3, and it made it feel rewarding. Now, skins can be interesting customization, but they’re never rewarding.
I like MTX to an extent, because it let’s other people pay for continued development of games I like. However, even cosmetics only absolutely still has an opportunity cost to the feel of the game that’s being payed. I think we should all be aware of this. I know at this point most people probably don’t remember when cosmetics were opportunities to make the game feel more fun, not just products to sell, but that is how it used to be.
Oh, definitely. The one issue with cosmetic DLC is that they used to be unlockable. Sometimes paid cosmetics are more development work than the kinds of things that were unlocked in-game back in the day, but not always.
Sometimes cosmetic DLC is a way to support the developers. Sometimes cosmetic DLC is a cashgrab. But if the game stands on its own, players generally aren’t missing much if cosmetics are paid DLC. Smash Bros. Ultimate comes to mind – there’s plenty of stuff to unlock in the game even with lots of costumes and such being behind paywalls.
I hate in-game purchases, they ruined gaming for everyone.
I hate more how people are okay with it.
IMO, it’s fine as long as it’s not PTW… Let them have their $50 virtual clothes… They finance the devs, so I have to spend less on that…
Something can be not Pay to Win and still use tactics to trick people into spending money
Microtransactions have gone wildly past financing devs
The entirety of the Starcraft wings of liberty campaign made less money than a single mount cosmetic in WoW. That money definitely didn’t to to the developers
imho, cosmetics are fine, as are sizeable expansion packs on games that were worth the money without them.
But generally, yes. In-game purchases usually suck.
The problem is what follows from microtransactions. When the managers see line go up because they released a paid element to the game, all the incentives push toward more paid elements. This means any dev hours that can be redirected away from work on the core game to the paid elements will be redirected.
I don’t see these as a problem with what I’d said for two reasons:
Regarding the first point, if they can hire someone to make a feature happen, and maybe get an unpredictable increase in revenue, or hire someone to crank out cosmetics, which are much easier to make, and for which they often have metrics to show how much they expect to get, which do you think they’ll pick?
As for the second, I’m not sure if I’m understanding you.
I think cosmetics can be fine, but they aren’t always. I remember spending a lot of time and effort unlocking all the armor in Halo 3, and it made it feel rewarding. Now, skins can be interesting customization, but they’re never rewarding.
I like MTX to an extent, because it let’s other people pay for continued development of games I like. However, even cosmetics only absolutely still has an opportunity cost to the feel of the game that’s being payed. I think we should all be aware of this. I know at this point most people probably don’t remember when cosmetics were opportunities to make the game feel more fun, not just products to sell, but that is how it used to be.
Oh, definitely. The one issue with cosmetic DLC is that they used to be unlockable. Sometimes paid cosmetics are more development work than the kinds of things that were unlocked in-game back in the day, but not always.
Sometimes cosmetic DLC is a way to support the developers. Sometimes cosmetic DLC is a cashgrab. But if the game stands on its own, players generally aren’t missing much if cosmetics are paid DLC. Smash Bros. Ultimate comes to mind – there’s plenty of stuff to unlock in the game even with lots of costumes and such being behind paywalls.