Just curious to know if anyone has been using the same distro for multiple years/decades and what or if you have it takes for you to want to switch to a different distro?

  • @[email protected]
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    33 days ago

    Better compatibility with Intel Arc cards, for one. Actually that would be a really big one.

    I’m on Ubuntu. I had my Intel card work pretty well in Blender 3D,except it couldn’t do BVH calculations in cycles, and I couldn’t for the life of me figure out how to make it work, because the thing that is supposed to make it work breaks the render kernels for Blender.

    Alright… But it still rendered faster than my GTX 1060.

    But then I also realised I couldn’t boot up any UE5 game because somehow it was convinced my card isn’t DX12 compatible. Also major artefacting issues in Oblivion Remastered.

    Right… So I decided to go from Ubuntu LTS to Ubuntu 25.04, because the cutting edge MESA drivers needs a newer kernel, and the newer kernel is supposedly more Intel card friendly, which might fix my BVH calculation issues with Blender as well.

    UE5 games run now, except for Oblivion Remastered, which still has graphical artefacting. But Intel didn’t have render kernels for Ubuntu 25.04 yet, so I couldn’t render with cycles at all until they updated their repo.

    They eventually updated their repo a week or two ago. But the render kernels don’t load at all in Blender 3D, telling me “Oh this is meant for OneAPI compatible cards”, yes, what the fuck do you think an Intel Arc A770 is!?!

    So… Uh… Yeah, if there is a distro put there without all of this, that would be very great.

    • @[email protected]
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      2 days ago

      I had my Intel card work pretty well in Blender 3D,except it couldn’t do BVH calculations in cycles, and I couldn’t for the life of me figure out how to make it work, because the thing that is supposed to make it work breaks the render kernels for Blender.

      BVH building is always done on CPU (unless that changed)

      • @[email protected]
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        12 days ago

        Well, apparently for Intel cards you can use “embree” to build BVH. But it requires a component of OneAPI.

        • @[email protected]
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          12 days ago

          Intel render devices do use an Embree BVH, but I think that BVH is still built using the cpu? it’s possible that I am mistaken

        • @[email protected]
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          13 days ago

          Ok cool. I only ask because i’ve seen the libraries included in flatpaks being outdated or missing components leading to blender not interacting with my GPU properly.