• @[email protected]
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    45 days ago

    comes down to the setup of the toolchain.

    Unless you’re developing graphics-heavy application that uses platrofm-specific API for optimisation. Like a video game for example.

      • @[email protected]
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        113 hours ago

        Not a game, but I was involved in making a graphics heavy app. Significant amount of times we had to grapple with question " that’s a nice feature you are making, will this work on all the platforms", and significant amount of times the answer was “obviously, unquestionably no”.

        • @[email protected]
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          113 hours ago

          You should get some experience using modern game engines so you can see firsthand how easy it is to develop cross-platform games.

          Supporting multiple platforms is a job for the engine developers.