stopthatgirl7 to [email protected] • 2 years agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square82fedilinkarrow-up1666arrow-down111file-textcross-posted to: [email protected]
arrow-up1655arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7 to [email protected] • 2 years agomessage-square82fedilinkfile-textcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish12•2 years agoHow is unity to determine a company’s revenue on a game if not self reported by a company?
minus-square@[email protected]linkfedilinkEnglish27•edit-22 years agoThey guess. We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms. From their FAQ.
minus-square小莱卡linkfedilinkEnglish2•2 years agoTelemetry built in the proprietary software, just like any other propietary software really.
How is unity to determine a company’s revenue on a game if not self reported by a company?
They guess.
From their FAQ.
So… They bill you based on a guess?
Very legal, very cool.
Thanks for the clear response. 👍🏻
Telemetry built in the proprietary software, just like any other propietary software really.