Unity’s new “per-install” pricing enrages the game development community | Fees of up to $0.20 per install threaten to upend large chunks of the industry.::Fees of up to $0.20 per install threaten to upend large chunks of the industry.

  • ???
    link
    fedilink
    English
    262 years ago

    So out of every 1M downloads, that’s $200,000 to Unity’s pocket and out of the pockets of developers. Am I doing this math right?

    • @[email protected]
      link
      fedilink
      English
      672 years ago

      Not downloads. Installs. They also count re installs. So if you. Install a game, play it, remove it, then install again later that is an additional charge to the dev.

      • @[email protected]
        link
        fedilink
        English
        172 years ago

        How does that even work if say I buy a game at $10 and then I uninstall and install 51 times?

        • @[email protected]
          link
          fedilink
          English
          292 years ago

          You’ve entered into a brand new era of trolling game developers by directing costing them for the fun of it.

        • @[email protected]
          link
          fedilink
          English
          8
          edit-2
          2 years ago

          They don’t count reinstalls.

          You can tell because they totally promise and definitely won’t let you see how their system works because it’s “proprietary”.

      • @[email protected]
        link
        fedilink
        English
        6
        edit-2
        2 years ago

        So… if your game becomes the most pirated game in history, you’re on the hook for millions off zero income.

        Way to go Unity…

      • Captain Aggravated
        link
        fedilink
        English
        42 years ago

        If I’ve read this right, they don’t count re-installs on the same hardware, so just “I don’t want to play this anymore” uninstall -later- “I want to play this again” reinstall won’t count as two installs. But reinstalls of the same license on different hardware does, so “I just bought a game! Let’s play it on my aging gaming PC” installs I just bought a new gaming PC, let’s see what that game looks like on high graphics settings installs again does count as two installs and the studio will…bewilderingly…be charged twice for that one sale.

          • Captain Aggravated
            link
            fedilink
            English
            22 years ago

            You’re not the first to consider that possibility. It seems possible to grief a studio by repeatedly installing games in virtual machines and running up their Unity bill.

            The question of “what about pirated games” has also come up. Are developers going to be charged per install of pirated games? Unity’s answer to this has been an LTT brand “Trust me, bro.”

    • @[email protected]
      link
      fedilink
      English
      162 years ago

      Plus on top of all the other subscription fees.

      it’s not even really about the money, even if it will fuck the devs and ruin projects and lives, but the breach of trust and a mark that more shit is probably on it’s way if this goes through. Unity owns a ecosystem that many people depend on and now they really start squeezing. It’s not right.

      This is why things that act as commons should be either nationalised or replaced with free software.

      • ???
        link
        fedilink
        English
        62 years ago

        I agree. This dipping of fingers into the pockets of devs errodes trust.

    • @[email protected]
      link
      fedilink
      English
      12 years ago

      Basically unless you’re going to make a sellout game, it might cost you money to make a game.

    • Ms. ArmoredThirteen
      link
      fedilink
      English
      12 years ago

      Not necessarily. It depends on the Unity license being used and it scales based on installs. So higher tier license and more installs makes each additional install cheaper. But if they are using the free license, it stays at 20c per install no ‘discount’ at any install counts. It is a bit convoluted: https://unity.com/runtime-fee