The entire idea of calling pull and loose and all that is a Hollywood thing. Yeah they were probably given commands about when to shoot, but these bows were incredibly difficult to keep drawn.
I always hated that Team Fortress 2 pulled that realism. The Sniper is meant to watch angles for a short while, and yet try to use his badass bow for that, and he’ll eventually lose strength and cause the shot to go wide.
The entire idea of calling pull and loose and all that is a Hollywood thing. Yeah they were probably given commands about when to shoot, but these bows were incredibly difficult to keep drawn.
I always hated that Team Fortress 2 pulled that realism. The Sniper is meant to watch angles for a short while, and yet try to use his badass bow for that, and he’ll eventually lose strength and cause the shot to go wide.