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Joined 2 years ago
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Cake day: August 7th, 2023

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  • I love everything about wanderer, just wish that you could look at trails on a full-screened map on mobile. Currently pulling up the trail will provide a small map inside the webpage for you to see the trail, which on desktop works great, but mobile it feels like the map should be the more important aspect (similar to apps like osm, all trails and gaiagps). Because of this I am mostly using it as a database to then download the trail and open it in osm.








  • Personally I wish we could toggle the teleportation function on and off so we don’t have to keep them frozen in one spot all the time

    I really wish I could make my mobs just roam an area like the Golems do, would help so much to liven up builds. The teleporting mechanic makes sense so you don’t lose mobs, but it just ruins my immersion when I see a mob is just teleporting (maybe they make it teleport when you aren’t looking at it)




  • I’d agree that’s annoying yes, but it’s free. There comes a point where the amount of free users upgrading to premium isn’t enough, so they’re left with either changing the free service to boost that number or remove free as it likely loses them money. I’d agree that it’s shitty yea, but the free product is meant to be a preview to entice premium subscriptions. If they aren’t getting enough upgrades, something has to change (in their view)


  • So are limited free demos a shitty method because you then have to pay to get the full experience? I don’t understand why people are so upset that the free experience gets worse, economically it makes sense and any company would do it. They do not need to offer a free service at all, but they do it to help cultivate a premium user base. It’s pretty consumer friendly they offer a free version to let you make sure you want to use Spotify before you pay. I just don’t think offering a free product to entice paying for the full thing is a “shitty method”.


  • Even if it was only jeb making passing comments, or other developers, it still put the community in a place where they didn’t think something like an autocrafter would be added. (Especially since jeb was/is the lead developer of the game). In my opinion if the lead dev comments on something, it represents the game too, that’s why they have the platform to begin with. There are plenty of posts throughout the community saying they never expect an autocrafter to be added. Whether intentional or not the community was led to these expectations by the developers of the game. I think that either way it’s beneficial for them to communicate the thinking behind such a game changing feature.


  • And, in my opinion, Mojang’s vanilla features tend to be more polished than modded features when they’re finally implemented.

    Sorta an unfair comparison as there are hundreds/thousands of mod authors leading to a wide variety of polish. There are a good bit of mods that are very well thought out and polished. If you take for example the Create team and compare it to the polish of Mojang I would say they’re comparable (they both have different intentions, more commenting on the polish and thought put into features.)

    But I guess they’ve changed their minds. Honestly, that’s exciting. More companies (and people) need to be willing to do that when they have a good reason.

    I’m decently excited for them stepping out of their comfort zones to try something different, it’s what leads to interesting changes and features that can change the game forever. The big issue I see is how they fail to communicate the decision well. I think in the recent past, it seems as though Mojang have had issues communicating their decisions to remove content previously announced. I think these decisions need to be more openly communicated with the community. Crafter is a very huge addition that will likely change the game forever, I think it would be a net beneficial thing for Mojang to communicate why their design decisions have changed to add such a large feature. Changing your mind is always a good idea, but when you are a large figure in a community it’s beneficial to communicate why your mind has changed.


  • I think any of the voted mobs winning would have upset some portion of the community, sorta seems inevitable. Kinda hope they change the way things are done in the future, only if the reason is to make the community less hostile. It also doesn’t help they attached features players really want to a vote and that just feels bad.

    As for the wolves, I think you’re putting too much stock into the features these mobs add, as in the past most mob vote winners have smaller feature additions. For that reason I think the wolf armor is more of an aesthetic addition than a game changing combat focused feature. I think the biggest critique to the wolf armor is that, while not necessarily a huge combat addition it is still a combat centered feature, and Mojang have given the impression they are working to change aspects of combat (combat snapshots). Adding more combat features, will likely make revaluating combat in the future more complicated as there is more to rebalance.



  • @2ncs@lemmy.worldOPtoMinecraft@lemmy.worldMinecraft Live 2023
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    2 years ago

    Everything inevitably feels that way until it’s been in the game for a few years. I remember people complaining that Elytra felt “too modded,” and now it feels like an integral part of the game.

    I definitely agree with you. This is the first time for me where I’ve questioned that though, and for the reason I stated directly after the quote. I even mention how I think its implementation is done in a “vanilla” way. I think the elytra is a different situation as they never stated that they don’t want to add an item like that. I’m not saying the crafter shouldn’t be in the game, just wondering the reasoning for them changing their stance on automation to that extent.

    In some ways it feels like maybe you’re looking for reasons to be upset

    Personally I am not upset and quite happy with where Mojang are taking the game with this update. Im asking for a discussion and giving my opinion not trying to complain… The fact that I have mods that already have those features is a good thing, and now they are becoming part of vanilla.

    The point at the bottom I was sort of getting at, is that people can look to the community mods to add the content they want to the game and not rely on Mojang to add everything they may want. Part of the beauty of Minecraft is you can truly play however you want. I’m at the point where I’ve played so much MC and the aspects I want to see improvement on haven’t been so I look to mods to improve how I wanna play the game.

    Edit: I can see how it may have come off as me being upset, especially given the context of how some of the community reacts to everything. Just wanting some discussion, I have no steak, I’m not really upset or hyped. Perhaps next time I’ll add my opinion as a comment to the discussion instead of in body text, to help separate the focus of the post.





  • I’m thankful my grocery stores have a mute button for self checkout. It makes for a much less stressful experience, I don’t know why they have it narrate so much junk.

    As for your issues with the inability to remove things, I do know the trick. (I can’t speak for non-us self check out kiosks) As someone who worked as an attendant for the kiosks, the main cause of setting off the thing is picking your bag up before the scale has settled. The scale isn’t just checking that the weight has increased by a certain amount, it’s also waiting to make sure the weight is balanced. The issue with that, is the intuitive thing to do when your bag is full is immediately put it in your cart to make space. So the best thing to do is put your item in, wait a few seconds then you’re set to move the bag. With the small things not registering, could be uncalibrated scales. I have never ran into the multiply issue, as the ones I’ve all been to have scan guns and you can just shoot the barcode a bunch.