The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 10 个月前Three developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square525linkfedilinkarrow-up1900arrow-down118
arrow-up1882arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 10 个月前message-square525linkfedilink
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up10·10 个月前It’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.
It’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.