• MehBlah@lemmy.world
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    10 months ago

    I guess I need to give steam another try. I walked away from it in 2020. I haven’t logged in once in all that time due to the cheaters making nearly every FPS unplayable.

  • lectricleopard@lemmy.world
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    10 months ago

    Any chance we see new devs pick up this anticheat to make their games work on windows desktop pcs and Linux handhelds alike? With win 10 death and steam deck 2 certainly in their forecasting, I wonder if valve is gonna push Microsoft around a little.

    One could argue windows wouldn’t have the market share it does without steam. Maybe steam Linux support becomes a priority over windows now.

    • Truscape@lemmy.blahaj.zone
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      10 months ago

      Valve Anti-Cheat (VAC) is available to all developers using the Steam Platform, but it’s not particularly effective unless you apply personal tweaks or use it in conjunction with another anticheat system (such as sigh kernel level anticheats).

      Many of the big PVP games on Steam employ this hybrid system, with some cheaters getting VAC’d and others receiving “Game bans” because of the different tools employed.

      • Goodeye8@piefed.social
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        10 months ago

        Valve is very vague about their anti-cheat systems. They didn’t say they updated VAC. It could’ve been an update to VACnet, their machine-learning anticheat. I’m not sure if VACnet is available for other devs but I imagine other devs also aren’t particularly interested because ML-based anticheat would be even harder to implement.

        • Truscape@lemmy.blahaj.zone
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          10 months ago

          John McDonald (Key engineer behind VACnet) has offered to extend the service to other game developers, to the point of even publicly requesting partnerships at a GDC conference.

          Valve is intentionally vague about its anticheats, yes, but that is because each implementation is somewhat unique. TF2’s, for example, was almost cracked completely open through analysis of the source code leak alongside pattern detection of bots and previously banned players until recent events.

          It’s believed that Dota and CS both have their own unique spin on how they do things, with I believe CS being the primary arm for VACnet to be tested on, and I would imagine it’s not a drop-in solution for any game developed outside of Valve. They are open to partnerships though, so who knows?